![]() This makes resupplying the power grid much easier and makes it relatively easy to troubleshoot the power grid if continually blows fuses. Keep all power sources within the same area.The resource sink can take in just about anything, so the player should have it eat up an excess of resources that they are not going to use. This shop has several products which can be useful for organization, such as ramps and attachable wall ports. This takes in items for a certain amount of Ficsit points, which are then converted into tickets that can be redeemed at the Ficsit shop. This is particularly true for the factory’s power system, which can quickly become a tangled mess of wires if the player blindly sets up wire poles with multiple power sources. It will make things easier to modify if the need arises in addition to just looking better. With the aim of the game being maximizing output and efficiency, it will do the player some good to build their factory in such a way that it is easy to navigate. ![]() Think about which buildings are dedicated to which products, how items will feed into other machines, what the upper levels of the factory will be dedicated toward, etc. It may not be important now since the player is likely building production lines on the planet’s bare soil, but it may we worth planning out what the future factory will look like.
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